Lights Out
A dark, moody horror platformer we made for Ludum Dare 46 (the theme: "Keep it alive"), where your candle is your life. This one's a personal favorite - it was a ton of fun working on something more atmospheric.
Play it Here!I'm Andrew! I'm a software developer currently working as a game developer at Aspyr.
I'm also do indie game development too, and make a bunch of stuff using Unity! I spend most of my free time playing games, reading about game design, or, you know, making games!
Take a look at my resumé for more info!
I'm also the co-founder of Cuppa Games, a game development company focusing on brewing cozy multiplayer experiences! We actually just announced our first major title - Project Chromaticasters! Check it out in the next section!
Software and video game development is going to be a major part of my life forever - I hope this little website can showcase a fraction of all the love and passion I have towards them!
A 4-player cooperative roguelike, where each player needs to combine their unique elemental magic with creativity and teamwork to win! Follow @cuppagames, or check out one of our dev's youtube channel to stay tuned for more info!
Check out our twitter! Watch our first devlog! Play an *early* prototype!A dark, moody horror platformer we made for Ludum Dare 46 (the theme: "Keep it alive"), where your candle is your life. This one's a personal favorite - it was a ton of fun working on something more atmospheric.
Play it Here!(NSFW) A visual novel game company that worked alongside lots of crowdfunded artists/designers. I worked for them back in college, primarly on Snow Daze and Absolutely Haunting.
See their website here!A small JRPG demo that I solo-developed for a few years while learning Unity. Features cool systems like a class-swapping mechanic, an upgrade tree, customizable spell slots, and character-specific mechanics and resources.
Check out the Demo!A chaotic co-op action game where you and three friends each control a single tentacle of a giant, clumsy sea monster! Created for my senior project class.
Play it Here!A super-small platformer I made in 2017 to learn more about Unity. It's also networked, so you can play online too. The project is public on my Github.
See the source code!I've also participated a few times in the yearly Global Game Jam. Includes (overly ambitious) concepts like a networked tower defense game, or an awkward thanksgiving dinner simulator!
Check 'em all out here!