It's-a me!

I'm Andrew! I'm a software developer currently working as a game developer at Aspyr.

I'm also do indie game development too, and make a bunch of stuff using Unity! I spend most of my free time playing games, reading about game design, or, you know, making games!

Background Highlights

  • 3+ years of professional software development experience.
  • Making games with Unity since 2014 (so about ~8 years now), and have been using it consistantly ever since.
  • Graduated from the University of Michigan - Ann Arbor in 2018, with a dual Bachelors degree in Computer Science and Mechanical Engineering.
  • Best languages are C# and C++, but I have some experience in Python too.

Take a look at my resumé for more info!

Onwards and (hopefully) Upwards!

I'm also the co-founder of Cuppa Games, a game development company focusing on brewing cozy multiplayer experiences! We actually just announced our first major title - Project Chromaticasters! Check it out in the next section!

Software and video game development is going to be a major part of my life forever - I hope this little website can showcase a fraction of all the love and passion I have towards them!

My Creations

Project Chromaticasters

A 4-player cooperative roguelike, where each player needs to combine their unique elemental magic with creativity and teamwork to win! Follow @cuppagames, or check out one of our dev's youtube channel to stay tuned for more info!

Check out our twitter! Watch our first devlog! Play an *early* prototype!

Lights Out

A dark, moody horror platformer we made for Ludum Dare 46 (the theme: "Keep it alive"), where your candle is your life. This one's a personal favorite - it was a ton of fun working on something more atmospheric.

Play it Here!

Planar Shift

A small JRPG demo that I solo-developed for a few years while learning Unity. Features cool systems like a class-swapping mechanic, an upgrade tree, customizable spell slots, and character-specific mechanics and resources.

Check out the Demo!

Tentacle Turmoil

A chaotic co-op action game where you and three friends each control a single tentacle of a giant, clumsy sea monster! Created for my senior project class.

Play it Here!

Inertia

A super-small platformer I made in 2017 to learn more about Unity. It's also networked, so you can play online too. The project is public on my Github.

See the source code!

Global Game Jam Games

I've also participated a few times in the yearly Global Game Jam. Includes (overly ambitious) concepts like a networked tower defense game, or an awkward thanksgiving dinner simulator!

Check 'em all out here!